Sam & Max Wiki
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If you want to help, the [[Sam & Max Wiki:To-Do List|To-Do List]] is the easiest way to find out where to start, and you can add missing pages by using the box below. If you're just visiting, check the index further down. If you're wondering what "Sam & Max" is, [[Sam & Max (franchise)|start reading here]].
 
If you want to help, the [[Sam & Max Wiki:To-Do List|To-Do List]] is the easiest way to find out where to start, and you can add missing pages by using the box below. If you're just visiting, check the index further down. If you're wondering what "Sam & Max" is, [[Sam & Max (franchise)|start reading here]].
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[https://samandmax.fandom.com/wiki/Special:AllPages Check out all the articles we have!]
   
 
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Revision as of 22:55, 25 July 2021

Warning! This wiki contains major spoilers. Read at your own risk!

Welcome

Welcome to the Sam & Max Wiki! We're starting to cover the bases, but there's still much to be done. Please help us by contributing missing content. Let's get cracking!

If you want to help, the To-Do List is the easiest way to find out where to start, and you can add missing pages by using the box below. If you're just visiting, check the index further down. If you're wondering what "Sam & Max" is, start reading here.

Check out all the articles we have!

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Hit the Road - cover

Sam & Max Hit the Road is a graphical adventure game, originally developed and released by LucasArts in 1993 for DOS and in 1995 for Macintosh computers. A Windows version of the game was later developed by Aaron Giles and released in 2002. It is the ninth game to use the SCUMM adventure game engine. Based on the Sam & Max: Freelance Police comic book characters created by Steve Purcell, it follows Sam and Max across a kitsch, tourist trap pastiche of America (featuring such locales as The World's Largest Ball of Twine and the Mystery Vortex) in search of an escaped bigfoot. Read more...


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